XP Hero
Supercent, Inc.
The first game. Ads cleared on eight networks, offer buttons taught on the main screen, the rail, and the Tower, and every hand-checked spot paid out.
An app for Android
Idle Hands makes them keep the promise. It watches every rewarded ad all the way through, finds the way out, and hands the game back. The reward lands. Your hands stay idle.
Not on Google Play yet. Working on it.
The premise
It never touches the game, its numbers, or its files, and it never skips the ad. The spot plays in full and the reward is credited exactly the way the game intended.
It does not play for you. The tapping it absorbs is the tapping that was never the game: the watch-ad button, the close button, the end card that ignores Back.
It never taps an advertiser's install button, on any network, ever. Advertisers get a complete impression and zero false clicks.
How it works
Rewarded ads have no standard for how you get out. The close is a visible X, or a skip that only appears after the video, or a "Reward granted" tap, or a button hidden until you touch the screen, or nothing at all. Idle Hands absorbs that.
Whether the game served it or you tapped the offer. It knows which network is on screen from the Android activity that came to the front, not from pixels, so it works in any game.
No taps at all until the ad is done. There is a soft minimum it never leaves before, a hard floor it leaves by, and in between it waits for the ad's own signal that the reward is earned.
The ad's own close control first, then Android Back, then Home and a relaunch. Never a skip, never an install button, never a tap into a dark screen.
Whichever game the ad interrupted. It remembers where the ad came from and returns there, then waits for the next one.
Games
Clearing ads works in any game. Starting them on its own is taught per game, so each one sits on a tier for how deeply it is wired in today.
Supercent, Inc.
The first game. Ads cleared on eight networks, offer buttons taught on the main screen, the rail, and the Tower, and every hand-checked spot paid out.
Gamegears Ltd
Next in line. Registered, not yet run with Idle Hands.
37GAMES
Registered, not yet run with Idle Hands. A different shape of game from XP Hero, which is the point.
Supercell
Registered, not yet run with Idle Hands. A game with no rewarded ads at all, so the work here is the tapping, not the watching.
Invariants
Each one is the reason the thing exists, and each is asserted by a test that runs after every change.
It never leaves before the soft minimum and never taps before the ad says the reward is earned. Leaving early is a skip in effect, whatever the timer says, and the game pays nothing.
Skip buttons and install buttons are refused as exits, every time. Ad creatives put the install button exactly where the close usually goes; a close candidate that overlaps one is passed over.
No tap into a dark screen. A close button still matches through a lock screen; this is what stops it tapping one.
It never types a PIN and never asks you to turn off the screen lock. It works around Samsung's game lock instead, the way a finger does.
Networks
A network is a small file of timings, exits, and things that must never be tapped, shared by every game that serves it. Teaching it a new one is one line naming the network's Android activity, not an engine change. One it has not met falls to a generic pack, gets watched to the hard floor, and is logged so it can be taught.
Get the app
The setup is the phone settings every automation app needs, and nothing more. Your PIN and screen lock stay exactly as they are.
Where it is
Read on
How it works
Why it reads the screen instead of the page, how the floor is a window and not a number, and what the phone has to allow.
Guides
Community-sourced, dated, and not official. XP Hero is first: what actually moves the needle in the first three chapters.
Idle Hands for Android Not on Google Play yet
Get the app