An app for Android

Idle games promise idle, then charge you in taps.

Idle Hands makes them keep the promise. It watches every rewarded ad all the way through, finds the way out, and hands the game back. The reward lands. Your hands stay idle.

Not on Google Play yet. Working on it.

The Idle Hands mascot: a smiling gear.

The premise

It sits through the parts that were never gameplay.

Not a cheat

It never touches the game, its numbers, or its files, and it never skips the ad. The spot plays in full and the reward is credited exactly the way the game intended.

Not an autoplayer

It does not play for you. The tapping it absorbs is the tapping that was never the game: the watch-ad button, the close button, the end card that ignores Back.

Not a click farm

It never taps an advertiser's install button, on any network, ever. Advertisers get a complete impression and zero false clicks.

How it works

Four steps, and it never taps early.

Rewarded ads have no standard for how you get out. The close is a visible X, or a skip that only appears after the video, or a "Reward granted" tap, or a button hidden until you touch the screen, or nothing at all. Idle Hands absorbs that.

  1. An ad opens

    Whether the game served it or you tapped the offer. It knows which network is on screen from the Android activity that came to the front, not from pixels, so it works in any game.

  2. Hands off

    No taps at all until the ad is done. There is a soft minimum it never leaves before, a hard floor it leaves by, and in between it waits for the ad's own signal that the reward is earned.

  3. Find the exit

    The ad's own close control first, then Android Back, then Home and a relaunch. Never a skip, never an install button, never a tap into a dark screen.

  4. Back to the game

    Whichever game the ad interrupted. It remembers where the ad came from and returns there, then waits for the next one.

Games

Registered and ranked, one game at a time.

Clearing ads works in any game. Starting them on its own is taught per game, so each one sits on a tier for how deeply it is wired in today.

All games

Invariants

Four rules it will not break.

Each one is the reason the thing exists, and each is asserted by a test that runs after every change.

  • The floor

    It never leaves before the soft minimum and never taps before the ad says the reward is earned. Leaving early is a skip in effect, whatever the timer says, and the game pays nothing.

  • The forbidden list

    Skip buttons and install buttons are refused as exits, every time. Ad creatives put the install button exactly where the close usually goes; a close candidate that overlaps one is passed over.

  • The dim guard

    No tap into a dark screen. A close button still matches through a lock screen; this is what stops it tapping one.

  • Your locks stay on

    It never types a PIN and never asks you to turn off the screen lock. It works around Samsung's game lock instead, the way a finger does.

Networks

Each network is a folder, not a feature.

  • Google AdMob
  • AppLovin
  • Unity Ads
  • ironSource
  • InMobi
  • Fyber
  • Moloco
  • Vungle
  • BidMachine
  • anything else

A network is a small file of timings, exits, and things that must never be tapped, shared by every game that serves it. Teaching it a new one is one line naming the network's Android activity, not an engine change. One it has not met falls to a generic pack, gets watched to the hard floor, and is logged so it can be taught.

Get the app

Android 11 or newer. One install, four switches, then play.

The setup is the phone settings every automation app needs, and nothing more. Your PIN and screen lock stay exactly as they are.

Where it is

Working, on one phone, as of September 2026.

  • Runs unattended on a Galaxy Fold 7, playing XP Hero. Detection, the floor, and the exit ladder are proven live on eight networks so far, and every spot checked by hand paid out.
  • Game-agnostic since a second game served an ad, Idle Hands cleared it, and went back to the right game. Clearing ads is universal; teaching it to start ads on its own is per-game work.
  • Headed for Google Play next, with the whole brain on the phone and no PC in the loop. Until the listing is live, this site is where the app appears first.